Endless layers of filthy, moldering black cloth shroud these small creatures, leading some to believe that the creature inside is smaller still. Treasure standard ( dagger, black poison, other gear)ĭark creepers lurk in the black places deep below the surface of the world, venturing forth at night or into neighboring societies when the urge to steal and cause mayhem grows too great to resist. Organization solitary, pair, gang (3–6), or clan (20–80 plus 1 dark stalker per 20 dark creepers) See in Darkness (Su)Ī dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness. Rag Armor (Ex)Ī dark creeper’s multiple layers of filthy rags function as leather armor when worn by one of their kind. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear-injury save Fort DC 15 frequency 1/round for 6 rounds effect 1d2 Str cure 1 save. Poison Use (Ex)ĭark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. Skills Climb +8, Perception +4, Sleight of Hand +7, Stealth +12 Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Str 11, Dex 17, Con 14, Int 9, Wis 10, Cha 8įeats Skill Focus ( Sleight of Hand), Weapon Finesse Special Attacks death throes, sneak attack (+1d6) ![]() ![]() Playtesters: Christopher Abair, Robert Allison, Paul Aparicio, Wayne Chang, Daniel Chapman, Sebastian Foxley, Travis Fuller, Derek Gray, Austin Haffke, Gregory Harris, Randall Harris, Brian Jackson, Jonathan Ma, Matthew Maranda, Genesis Martinez, Chris McGovern, Dagny Mol, Daniel Oliveira, Russ Paulson, Sam Robertson, Dave Rosser, James Schweiss, Jia Jian Tin, Marcello Velazquez, David Williamsonĭisclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.Init +3 Senses see in darkness Perception +4ĪC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size).Interior Art: Bruno Balixa, Joerg Michael Gehrke, Wizards of the Coast.Art Director and Graphic Designer: Rich Lescouflair.D&D Adventurers League Administrator(s): Claire Hoffman, Lysa Chen, Bill Benham, Travis Woodall, Greg Marks, Alan Patrick.D&D Adventurers League Wizards Team: Chris Lindsay, Adam Lee, Mike Mearls, Matt Sernett. ![]() D&D Adventurers League Guildmaster: Chris Lindsay.Zhentarim Referenced only Clan Melairkyn Religion Referenced only Moradin Miscellaneous Food & Drinks Bluetooth ale Vegetation blue lichen Appendix Credits.Organizations Player Factions Emerald Enclave.vampire Locations Dungeon Undermountain Inns & Taverns Yawning Portal Regions Sword Coast Settlements Waterdeep Magic Items mace of smiting Spells animal messenger.Tev Zevia Referenced only Halaster Blackcloak Creatures crawling hand.
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